LinCity 1.09

Introduction

The truth be known, I’m not a huge game player. But there are some games that even I seem to get hooked on. The first was Bomb Jack on my Sinclair Spectrum, circa 1986.

It took a while before I found Tetris and Lemmings, and then I started playing SimCity, Maxis’ classic city simulator. I wasn’t very good at first, but I stumbled on new ways of doing things and even read the manual occasionally.

SimCity was a massive success and has spawned a number of similar programs and sequels. It was only a matter of time before the free-software community took notice. LinCity is I. J. Peters version. I took a look at the X version (there is also a SVGA version).

Game Play

LinCity starts just in the same way as the original: create a new world or load an old one. Choosing the ‘new world’ option gives you a familiar, albeit not identical, screen. At the top right is the main map window; on the left is the tool bar; in the middle and below the main window are various graphs, statistics and the complete map.

In general the screen is clear and simple and uncluttered, the cities are well drawn and many items are animated. Some of the icons are not immediately obvious, but clicking on them with the right button brings up a help screen — very useful.

It works in roughly the same way as SimCity, too. You click on the building block in the left and the on the map to make it. Unlike SimCity, if you click on the representation on the map you get extra information about how much it’s being used.

Fortunately, LinCity is not a straight copy SimCity. SimCity starts off with the rather unrealistic assumption that when you start you are as technologically advanced as you’ll ever be. In LinCity you start with very basic technology and ‘learn’ new techniques as you go along — rather confusing if you’re used to the ‘real thing,’ but a worthwhile change nevertheless. (I suspect that this has come from Civilization.)

The finance section is also much more advanced than Maxis attempt. The Income / Expenditure section is split into eight categories: income tax, coal tax, goods tax, export tax, other costs, unemployment costs, transport costs and import costs. This makes things a lot more complex. In SimCity not much work just tends to lower the population. In LinCity it lowers the population and costs you in the ‘unemployment costs’ part. (My cities always seem to have crippling unemployment and rapidly become bankrupt!)

Difficulties

I think that most of the problems I have with LinCity are because I’m so familiar with SimCity. The connections between some many events are different, and in LinCity are dependent on the technology level as well as the environment — looks like it could be an entertaining game long after you get bored of the real thing.

There are some annoying bits, though. Why, for example, is the window of a fixed size? Couldn’t we have something more like SimCity for Windows where all the various bits are re-sizable, independent windows? It is very apparent that the SVGA version came first and that the X version is, basically, that in a window. Hopefully version 2 will drop the SVGA version — how many machines are incapable of running X these days?

Why do some items have roads that go only into one corner? (I had a completely useless ore mine for a number of years, wondering why ‘they’ weren’t using it.)

The online help is very useful — you can right-click most things to get a description and some suggestions as to how you can use them best — but a full users guide is missing. It would be nice to be able to print out the guide and plan your city before you sit in front of your machine. This is difficult if you can’t remember how building a windmill effects a farm.

Overall

LinCity is a great addition to the library of anyone with a Linux machine. It’s a well done, entertaining game that, rather than simply cloning the original version, has added a number of its own innovations.